Technical Artist

Work In Progress

03.02.2012 Update - SSS Shader: 

The picture above is from a side project I was working on at work to try and make the first person hands look a little better. In this example you can see how we did manage to achieve some very soft light light scattering around the fingers but in game the effect was just not worth the extra shader cost. 

DX 11 Displacement Shader: 

The above example is a just one of many examples of how you can use DX11 to get some cool displacement mapping. This shader takes a head mesh and gives it some horns that come in over time.

02.15.13 - Update  - Have been to busy to update my site in a long time and for that I am sorry. But that does not mean that I have not been hard at work. Here are just a few of the things that I have been messing around with over the past few years.

03.13.09 - Update
 - I finally got paid at work today allowing me to buy a copy of FRAPS and shot some video of the PhysX white room I had been working on. The matinée project is still unfinished and I learned so much from doing it the problem is UT3 is not the best game to do a cinematic for as it does not have animations that are really good for cut scenes. So I decide that I would shift the project from UT3 to the GOW 1 build for the PC. In the mean time I have started on my own TC (Total Conversion) of UT3 to make a first/third person shooter called Box Wars. Box Wars is a game idea that I have had for a long time...something that has simple art work putting more of an emphasis on team game play dynamics, environmental hazards, and progressive characters. 

04.15.09 - Update - The video that I had on here does not want to work all the time so follow this link to You Tube where it is being hosted.

05.12.09 - Update - Hey the video above should be working inside the web page now. I had to convert it way down so it might be really blurry. If its really bad or does not stream in that well I have left the you tube link up and the video does play from there. As for what I have been doing for the last month..Well it's an up and down ride at work and that has been taking a toll on me doing personal work. We where really starting to jam there at work and then all of a sudden BAM another monkey wrench was thrown into the mix and now I don't know whats going to happen.
I think i am going to turn this page into a rants and raves / I need a spot to stick stuff and take my guest book down and make that a tutorial page as that pages just sits there...I don't even think that it works correctly as I have tried to add a comment using my work e-mail and I never got or saw anything to allow me to post so I am going to take it down for now.
The following is for an Unreal cinematic that I am working on in my free time. As of now this has no real title its just something I thought would make a good show case of all my different tech skills with in unreal. Its going to be your basic run and gun cut scene with bullets whizzing by your head, narrowly escaping explosions, and body parts flying around its going to be a good time had by all.

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